So, this has been a topic that I’ve been both very excited and curious about. How do we approach user experience in the virtual reality interface? It still feels like pretty new territory right now and many of the new players on the block are trying to find the sweet spot. I personally feel that the best way to pave new roads is to build, test and adjust. Repeat and rinse. Here is an article that seems to outline all the important things to consider when designing for the VR world…what do you think?